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Case study

Centercode AR and VR Use Cases

See how AR and VR companies use Centercode to generate real-world customer feedback on specific issues like object tracking and eye strain to deliver captivating products.

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PDF · 1 page · September 16, 2020

AR and VR testing comes with many unique variables. Few industries have to account for something like pupillary distance, which drastically affects customer impressions.

Centercode captures that kind of detail and uses it to put feedback in context, so teams can run more impactful tests. This one-page sheet also lists the products tested and the scenarios unique to AR and VR.

What’s inside

  1. AR and VR products tested

    AR audio glasses, AR robots, AR toys and mobile games, holographic software for connected cars, and enterprise wearables and integration.

  2. Scenarios unique to AR and VR

    Object tracking, focus and pupillary distance, visual inertial odometry, vergence accommodation conflict, and frame rate, fatigue, eye strain and motion sickness.

  3. Customer details that add context

    Details like pupillary distance, head size and shape, environment, and the technology each customer uses are captured to put feedback in context.

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